On Steam –
Just an update to say in the new build I have fixed things. Some random death points, which were shown in a video posted here, and a few more that I found have been amended.
Mac build I don’t think has worked since December ’16, so I’ve fixed that.
And a few other little fixes throughout, mainly colliders and audio.
As for save points leaving you hanging over something; I need to think about that one.
Anyway, please post if any issue should arise. I’m happy to fix.
For Steam –
Sorry this update has been a little while coming, but there are plenty of good bug fixes.
Firstly, camera issues have been fixed, or at least when you roll over green save points, the camera will be ‘set’ to the correct view point (it’s a smooth fix, I promise).
Jump is now more responsive.
Audio for buttons/collisions has a better sound, and priority.
A bug with switches not correcting has also been fixed.
Audio got a little overhaul, as when upgrading engine, audio took a little hammering, so now it’s in the very best quality it could be, hence game size increase.
Updates will be a little more regular from here on; and if any issues are found please post a topic here; I’ve finally figured out how to subscribe to Forgotten Ball’s discussions.
Also, Ball 11… it does exist.
Thanks for the feedback everyone, and please consider leaving a review!
Loads of good changes going into Forgotten Ball, and a lot of bug fixes.
One main issue of note is this progression blocker:
In this instance it was possible for this button to break in that it could be hidden, or miles down. This was caused by the user rapid quitting after hitting the surrounding red cubes. This is fixed.
Two unlockable balls were not responsive to collection – this has been fixed.
One button in the game became hidden for a user; this highlighted a greater issue and is fixed across game.
Geometry ‘holes’ or missing polygons were found in a few sections of game, these have been fixed.
The collapsing animation at the beginning of the game was skippable (with skill) which was not intended, and broke the game.
Two areas where a player was not reset upon falling out of world have also been fixed.
Purple unlock boxes have been replaced by yellow ones.
Ahh day one and a crucial fix, it’s okay though this one is fast tracked.
Reduced build size, with optimisation across the game.
– This was by optimising image sizes, and they’re compression.
– Redundant code was removed from build.
Fixed crucial (but rare) bug which removed the ability to control the ball.
– Ahh, during the drop sequence if you dropped pressing right, you’d land outside of the designated landing zone, game wouldn’t know where you were so you couldn’t continue.
Audio fixes across game.
– Some audio wasn’t playing correctly – fixed. (issues still remain tho).