I expect Forgotten Ball to be complete mid October; with UI following. Then it is a lot of testing, tweaking and more testing before releasing. I have also made the decision to not release all platforms at once. I want to give each platform the attention is deserves and iron out any platform specific features that need to be implemented. I believe I have said this before but it will be around a weeks gap between each platform. This won’t be an issues for Kickstarter backers as they will all receive a Beta early December.
One of the last things I have to do is the animation of 7 more boss enemies (I know, it’s a little more woe than I thought). I love animation, truly it was the first (well second if you include fishing) art form I really put my energy too, but after years of development of Forgotten Ball I am not looking forward to turning ideas into animations. I plan on using some money to find a local animator to help with this, preferably someone aspiring. Animation is a skill, and if I had a couple of days to give to each animation then yeah I could do a great job. Sadly, I don’t have spare time.
I read a post about colour not so long back, and I thought to myself how important colour will be in Forgotten ball. As Forgotten Ball is minimalistic I need to represent that better with colour and make sure the environment ties together. To do this I have enlisted some help from a talented artist friend of mine whom is creating the colour of Forgotten Ball as it were. Well we are working together, but she has skill.
These new colour decisions mean that the pre-existing ball skins will need modifications, as in most of them won’t be any good (too complex) or, at the very least not as part of the main game. When making a game that I am describing as minimalistic I should in my opinion actually honour what minimal is. Too much colour is exactly that, too much colour.
Lastly, and most importantly the game is large, I forgot how large it actually is. It takes 53 seconds for the Ball to fall through the entire world (in that drop sequence); I mean that is impressive, well I am impressed. Certainly feeling like I will be offering good value for money.